hi this is my code at first lecture its work very good …
i will move to the second lecture …
thanks Rick …
your great teacher …
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizerd : MonoBehaviour
{
int max , min , guess ;
void Start()
{
startGame(1,1000,500);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
Debug.Log(NextGuess());
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
Debug.Log(NextGuess());
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I am great <3 .... ");
startGame(1, 1000, 500);
Debug.Log(guess);
}
}
string NextGuess()
{
guess = (min + max) / 2;
return "My Guess Is ( " + guess + " ) if its right press enter";
}
void startGame(int min,int max,int guess)
{
this.min = min;
this.max = max +1 ;
this.guess = guess;
Debug.Log("Welcome to number wizard ");
Debug.Log("Pick an number , dont say what you pick ");
Debug.Log("The highest number you can pick is : " + max);
Debug.Log("The lowest number you can pick is : " + min);
Debug.Log("tell mer if your number is higher or lower than : " + guess);
Debug.Log("Pish Up = higher , Push Down = lower , correct guess = enter ");
}
}