So I got the floatvalues for x,y and z in order to show them as
GameObject is at position X: ValueOfX Y: ValueOfY Z: ValueOfY
FVector ObjectVector = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT("%s is at position X: %f, Y: %f, Z: %f"),
*ObjectName,
GetOwner()->GetActorLocation().X,
GetOwner()->GetActorLocation().Y,
GetOwner()->GetActorLocation().Z);