Human Head base mesh

I first tried subdividing a cube multiple times then took it into sculpt. But, I decided that there were way too many polys this early into modeling, making it difficult to establish the base model let alone details. So, I ditched it and tried Mike’s approach in this lesson (subdividing a cube just a couple times then manipulating in edit mode while using front and side background images). After setting it to smooth shading and subdividing further I needed to go back into edit and redefine the nose.


5 Likes

One of them looks like a Voldemort. Nice work. :slight_smile:

Great!

Thank you! Yeah, either Voldemort or a pantyhose bandit :smile:

Thank you!

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