Huge .ipch file size

Hello,

After creating the new class, my project has been updated with two .ipch files (POSITIONREPORTER.ipch) one of which “weighing” ~700MB and the other ~100MB, is that normal?

Unreal Engine v4.15.1
Visual Studio 2017 Community

P.S.: I liked how you quickly switched from PositionReporter to PositionReport when you saw that you had already created PositionReporter before by saying it’s shorter (you had already typed it so lol)

Thanks for your help!

I’m assuming we can ignore this, as I googled up and found that this is only generated from IDE to make it run faster.

I set SourceTree to ignore it and some of the other files generated.

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