Https://www.gamedev.tv/courses/1638644/lectures/39201339

Hello. So I followed a tutorial on Youtube regarding debugging and changing the solution configuration to debug game editor to be able to debug.

And then I faced an issue with my game only working when I live compiled rather than the first time I open my project. It only worked after I changed the solutuion confuguration to the original one I had.

My question is why does changing the solution confiquration affect the project?

That will compile a different binary it’s also isn’t the one that the Unreal Editor loaded from the Epic Games Launcher will load. You can see it create different binaries in the output when you build.

Building one configuration isn’t going to affect the others.

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.

Privacy & Terms