Hi,
At around 04:00 in this lecture Sam advises that there’s a missing module reference - this was covered fairly swiftly without any explanation as to how you would really be able to tell. If I had to make a wild guess at the moment I’d be looking at the “unresolved external symbol” part of the error as a clue, but not being very familiar with C++ with Unreal yet that’s a bit of a leap.
Any chance of a bulleted list of steps (in this specific case) that would get someone from the error and non-buildable project, to the realisation that a module reference was necessary? (for example, in other videos Sam has browsed through to inherited classes, bounced out to documentation to find headers etc etc - those were kinda “steps”.)
Any info appreciated.
Just did a quick Google search based on the criteria “ue5 c++ bttasks” - one of the links was to Unreal’s documentation, alebit 4.27, changed it to 5 (early access) but the module mentioned in that documentation states AIModule etc.
I suspect I’m just look at the wrong thing, but again, this is the rabbit hole I’d end up in