Since the included character spritesheet came with a bow firing animation I decided to use that animation and draw an arrow as my “bullet”.
I want my arrow to be facing the correct direction when fired so I was wondering if there was a way to flip it using the instantiate parameters? I noticed the last parameter is for rotation, could I use this rotation parameter to rotate it 180 degrees? Maybe I’m overthinking this and there’s a simpler solution.
In the meantime I achieved my desired result by creating 2 separate prefabs, one is a “left arrow” and one is a “right arrow”
![Code_LM5wAUM69P](https://community.gamedev.tv/uploads/db2322/original/3X/1/6/162d90845f6887c479569080727ca8a1b03b2d2c.png)