How to use UE5's Enhanced input system

If anyone is interested in how to use the new enhanced system this is how to do it.
I just copied the information from the Unreal 3rd person project; I did the following:
Create an input mapping context; then create a move, look, and jump input action (set move and look to Axis2D(Vector2D) (leave jump at its default: Boolean.)
Note: for IA_Look you need to only negate Y in the index(0) tab.
below is how they are setup in blueprints:


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