Hi, I’m trying to use the grab function with apex destructible meshes, but the log is not reporting any interactions. I’ve added ECC_Destructible
FHitResult Hit;
FCollisionQueryParams TraceParams(FName(TEXT("")), false, GetOwner());
GetWorld()->LineTraceSingleByObjectType(
OUT Hit,
PlayerViewPointLocation,
LineTraceEnd,
FCollisionObjectQueryParams(ECollisionChannel::ECC_PhysicsBody && ECollisionChannel::ECC_Destructible),
TraceParams
);
AActor* ActorHit = Hit.GetActor();
if (ActorHit)
{
UE_LOG(LogTemp, Warning, TEXT("Linha tocou o obj %s"), *(ActorHit->GetName()))
}