Windows 10 version 21H2 (OS Build 19044.1889)
Unity 2021.3.8f1
Google Cardboard XR Plugin for Unity version 1.16.0
XR Plugin Management Version 4.2.0 - October 21, 2021
Android 8, 10, 12
iOS 12.5.5
Hi,
I wondered is there any other options to use static global variable in C# across different scenes loaded ?
For example, PlayerPrefs saved data can be retrieved from different scenes when loaded ( using SceneManager.LoadScene API ), but to prevent from accessing storage file which slowing down speed, I want to put the data globally in memory for accessing during runtime.
Any idea ?