Something I’ve been struggling with in every lesson that references the Unreal docs is how to apply the syntax example to what we’re trying to accomplish. For example, with the UPrimitiveComponent::SetSimulatePhysics
virtual void SetSimulatePhysics
(
bool bSimulate
)
And this is how we use it in the TriggerComponent.cpp:
Component->SetSimulatePhysics(false);
There’s terms that are omitted or replaced(?), I don’t know what virtual, void, or bSimulate represents and why it’s not included when written out in VSC. I also don’t understand why some terms are in blue and others in black. It’s a beginner level question, I know, if there’s a doc or video that someone could recommend to better explain how this works I’d greatly appreciate it.