How to transition to Level 2?

Hi Guys,

So if I wanted to create a second level (“File --> New Level”) - maybe first level has just tanks, Level 2 adds auto mortars, etc - how do you make the transition?

Is it a simple C++ call or is it best done via Blueprint?

Are there any gotchas or house cleaning steps that need to be taken?

It is simple, and there be loads of level related content in Testing Grounds. After that why not go back and improve Battle Tank?

Can’t wait to see it … Thanks!

Any chance we’ll cover UE s Keaderbiard system too?

Do you mean Leaderboard?

Wow, I really need to pay attention to my typing - yes “Leaderboard” sorry
about that …