I would like to know if there any way ( I´m pretty sure there is) to transfer a value between scenes ? I would like to move the guess value to the win scene.
You could create a game manager and use dontdestroyonload() to carry it from scene to scene.
Thanks for your anwer but could you please explain how to do that ?
Can I point you to video 70 in the 2D course, Singleton patterns and 81 in the 3D course playing music between scenes.
Sorry I can’t really help further this evening, I am getting ready for the gamedev.tv community podcast recording in a bit. But if you need further assistance I can later.
Basically you are creating a game object with a script that had the don’t destroyonload function so that it can persist between scenes. I could carry any data you want to move forward like a score, player stats or a music player for consistant music from one scene to the next.
Thanks again for your answer, but for what I´ve seen, I should wait till that point inside the course, I might guess that I am anticipating myself… I will check that info!!!
It wasn’t a grammar correction, just a tiny typo I fixed so other students can find your thread when they type “transfer”. Your question was an interesting one, and I’m sure other students would like to know the answer, too.
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