How to save textured ball in blender

how to save textured ball

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Welcome to the community!

What exactly do you mean with this post?


Edit: I’m going to assume your asking a question.

To save a textured ball in Blender, follow these steps:

First, create your textured ball in Blender by adding a UV sphere and applying a texture to it.

Once you are satisfied with the texture and the placement on the ball, go to the “File” menu at the top left of the Blender window and select “Export”.

In the Export dialog box, select the file format you want to use for your exported file. For example, you can choose “OBJ” or “FBX”.

In the “Export Options” section, make sure to check the box for “Include UVs” so that your texture is included in the exported file.Choose the file path and name for your exported file and click “Export” to save it to your computer.

To verify that your texture has been saved correctly, you can open the exported file in a 3D modeling software such as Maya, 3ds Max or Unity, and check if the texture is correctly applied to the ball.

That’s it! Your textured ball is now saved and ready to be used in other 3D projects. I found this list online btw.

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Thank you for your fast reply. I am not getting the “include UVs” option. Please help me.

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1- I prepared this ball and I want this object in PPT at it is.

2- I am getting this option while saving.

3- please tell me which option should I choose to save with texture .

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Difficult question!
How did you texture the ball.

  • Using external bitmaps
  • Using material nodes
  • Using Blender generated materials
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Is your material procedurally generated with nodes? If so you’ll need to bake the texture onto an actual image first if you want to use it with other file formats outside of Blender.

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i textured this ball with adding hair option

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If you used a particle system then this makes it a bit tough. The particles are Blender specific so you can’t directly export them. You have to go to the modifiers menu and convert them to a mesh first, but depending on how you set them up they may end up as singular lines of vertices which won’t show up in 3D viewers or PowerPoint. If after converting you find that that’s the case the best workaround I found was to just select all in edit mode and extrude-deselect then scale down by a small amount. It’s hard to know what to do exactly without having access to your file tbh.

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