In the Crystal Cavern game I’d like to get the crystals to rotate in place slowly.
I could be wrong, but I don’t think a timeline is what I want to use, because there is no end to the rotation, they should just rotate themselves until they are collected.
I figured on the Event Tick(in my Crystal blueprint) I could get the current rotation, add to it, and then set rotation. But this doesn’t work.
Can anyone point me in the right direction, please?