With the mushroom sprites being on the Bouncing Tilemap, how can I trigger a sound when the player bounces on them? I have a mushroom tile and a mushroom sprite on the Bouncing Tilemap but can’t figure out a way to register a collision/onTriggerEnter2d type event.
Hi Michael,
The Bouncing Tilemap has got a collider attached, hasn’t it? If it is a non-trigger collider, OnCollisionEnter2D or OnCollisionExit2D could work.
Instead of adding the code to the player, you could create a new thread and attach it to the Bouncing Tilemap collider (= the game object with the Tilemap collider). This way, you won’t have to check who/what collided with this tilemap collider because it is always the player.
Start with logging a message into your console to see if the player “enters” or “exists” the bouncing tilemap collider.
Hi Nina, thank you for the quick response! Your answer helped me better understand tile maps. Also, once I hid all the other tilemaps and had the Bouncing Tilemap only, I could easily see the colliders around the mushroom sprites.
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