The “single most important task” principle is usable with “Implement X,Y,Z” tasks, or maybe even “Draw a nice monster for …” tasks, but what about design tasks?
Coming up for a (for now) good enough, unique combat system for my RPG is a huge task, that’s why it could last just 1 day and even 2 weeks.
How could I plan with design tasks better?
How could I slice them into smaller tasks?
Currently I can’t, because every smaller task inside would be dependant on each other.
For example:
- if I “finish” the “design health system” task, there is a very high chance, that during the “design defense system” task I’ll come up with a much better/fitting health system. So I have to undo “finishing” the health system task.
But if set the health system into stone after finishing the task, so the just mentioned issue wont happen…
- then my brainstorming would be much less flexible, because every system has to work with all the preceding ones, like the health system. Which is very restricting.
I’m kind of lost with this.
Thanks for the help in advance!