How to make the Projectile direction is consistant?

In the Toon Tanks project. The projectile when spawn move to short distance then begin to fall to floor. How I can make the Projectile direction is consistant without falling ?

Thanks

This is the gravity in the physics settings of the blueprint. You could turn it off.

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Thanks, I uncheck “Enabled Gravity” in the projectile mesh but this did not have effect so I select projectile movement component and set “Projectile Gravity Scale” to zero and that work.

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