I redid the quads like I saw you had, but I didn’t want any ngons. I used Edge/Subdivide then selected the vertex it created and used Vertex/Slide Vertices then selected two Vertices and used Vertex/New Edge Face from Vertices. I ‘think’ by using Vertex/Slide Vertices I messed up the Normals. I always double check the Normals and Mesh/Merge/by Distance and Scale and Rotation when I ‘think’ I’m finished or during stages as usual checks. When I checked the Normals I saw this had happened. A new and wonderful problem lol
I just select the bad Normals Faces and then Mesh/Normals/Flip right?