The grenade can be thrown at points that the wall is on. This is because it can also be thrown at the Crate which shares the obstacles layer. This allows me to throw a grenade at the wall and do damage to both sides of the wall. From a players perspective this may not be ideal.
Any suggestions to fix ?
I’m thinking make a separate layer for the crates and other objects we intend to be destroyed, or extend destruction to the wall, ala Battlefield.
My question is, in terms of game design, which makes more sense, to add a new layer to the crates or to adjust the logic to ignore squares under the wall; how would I go about the latter.