How to make godot eyeball collision better

In the 2D Godot cource, I was making the speedy saucer game, and the eyeball collision is really weird and I don’t like it. The level resets when the tiny collision sphere in the middle goes out the maze, but how do I make it so that if the collision sphere touches the purple backgound (I will make the collision shpere bigger) the level resets instead of when the shpere goes out?

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