Is it possible to make a mesh with a collider mesh in blender and then export it to a fbx file ? (instead of making a separate mesh collider blender file like in this lecture)
I’ve been searching for the way for several hours but failed.
Please help me!
I found out the answer right after asking questions.
In UnrealEngine, a mesh collider name requires a prefix like UCX_, UBX_, USP_ before exporting to FBX file.
Link1 : Collision blender & UE4
Link2 : FBX IMPORT TUTORIAL
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