My camera bindings work, I’m ahead with this course, but I wanted to come back to solve an issue now becase I have tried the controller. The mouse is behaving normaly, but the controller is inverted. Up is down, down is up. How do I invert it in the blueprints, but only for the controller? Do I have to do a separate set of nodes for controllers?
Apparently just setting the scale to -1 from the input in UE was enough.
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