Hello,
I would like to use some functions from the UE 4.26 file located at: \Engine\Plugins\Experimental\GeometryProcessing\Source\GeometryAlgorithms\Private\ThirdParty\GTEngine\Mathematics\GteRootsPolynomial.h. However, I’m not sure how to get it included in my C++ project.
I have added “GeometryAlgorithms” to my list of PublicDependencyModuleNames within MyProject.Build.cs. I have then tried a variety of #include options, but none of them seem to work.