I’m trying to make manual retopology, but I’m having some difficulties when I reach “the other side” of the object, because I can see through it and it becomes such a mess.
I set in front in viewport display because I can work more easily with the shrinkwrap modifier and face snapping, but this causes me this issue and I was wondering if there was an option for handling this. I have backface culling enabled but doesn’t seem to help much.
Does anyone encountered the same problem?