Hi all,
I recently purchased Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games, and I love it; I have completed Section 2, where you play about with engine physics, etc.
I have noticed that when I sometimes load up assets from the community market, some of those assets have physics disabled, and I manually need to click on each object and amend collision settings. My question is if it is possible to select all the specific assets somehow and group them all so that if I make amendments, the changes will apply to all of the assets at once?
Thanks, Dan.
You can open the folder in the context browser and then filter for static meshes then Ctrl + A then right click and select Asset Actions > Bulk Editor va Property Matrix
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