How to Grab a chair - My theory

Well, I was going to post into another thread but there are like 30 so it seems that for each their own.

My Idea would be to have the pawn with a trigger volume on front, the volume is inactive until the player presses a button, if any object is in the volume, and the object has a “moveable” component then now the position of the object is set to the position of the trigger volume, as a child (Unity knowledge leaking in) it will move with the Pawn, then with the same button you release the object, just removing it from the trigger volume family.

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