How to get this to Unity?


Followed the course with my own twist and some help from the procedural nodes course. What would be the best way to get all of these textures into unity? I can fbx export and see all of my white models but it looks like i will have to uv unwrap and bake each of my textures for each object? (Including several hundred rocks??) Should I just make a couple different color rocks and pillars and remake the scene in unity after only baking those or any other ideas are helpful! Feel like I wasted a lot of time setting this scene up in blender and hopefully that’s not the case

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Sorry for not anwering your question. I just wanted to note that your scene looks awesome, great work! :star_struck:

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Yes that is my understanding of game engines, you need to bake all textures onto image maps. Objects can be combined onto one map though. The character creator course goes over that process.

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