NOTE: Please see update below.
I want to use my new iMac for this course as long as possible, because it’s much nicer to use than my old PC, but already I have run into Unreal Launcher bug JIRA [UE-11320], which was reported last year and never resolved. Apparently on certain late model 27" Retina iMacs including mine, when you create a new Unreal project, the interface does not allow you to change the project name. So I have two questions about this.
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The work around for this provided by the developer is to clone the project to the desired name, and then delete the original. However, when I tried this, it said the clone feature is not fully supported for code projects, and changes to the source code may be required. I wasn’t able to tell if cloning a brand new code project worked properly or not. Does anyone know if it should, or if not what changes would be required?
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I’m not sure how to best report this to the developers, as the original bug report said it was only reported by one person, and they thought it could just be a fluke with his particular computer. I added a comment to the original post for this bug on the Unreal Bugs forum with content similar to this post, but I do not know if that will be seen eventually. What is the protocol for providing additional information for an old, unresolved bug report?
Thank you!