So that is the problem. How can I fix it? I tried to change the position where the force is applied but it still behaves the same.
Any help would be appreciated.
Thanks!
So that is the problem. How can I fix it? I tried to change the position where the force is applied but it still behaves the same.
I tried:
FVector ForceApplied = this->GetForwardVector() * this->CurrentThrottle * this->TrackMaxDrivingForce;
FVector ForceLocation = this->GetComponentLocation() + FVector(0.f, 0.f, this->ForceZIndexOffset);
With ForceZIndexOffset set to 60.0 - seemed to stop wheelies even though it definitely doesnt fix the terrain-flying bug.