How to fix the tank doing wheelies while moving?

So that is the problem. How can I fix it? I tried to change the position where the force is applied but it still behaves the same.


Any help would be appreciated.
Thanks!

I tried:

FVector ForceApplied = this->GetForwardVector() * this->CurrentThrottle * this->TrackMaxDrivingForce;
FVector ForceLocation = this->GetComponentLocation() + FVector(0.f, 0.f, this->ForceZIndexOffset);

With ForceZIndexOffset set to 60.0 - seemed to stop wheelies even though it definitely doesnt fix the terrain-flying bug.

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