How to fix a crooked object

I almost finished my Window, but then i realised that i have few issues.

As you can see I ended up with crooked edges and I saved that so I can’t revert or undo.
Instead of making new one, any Idea how can I quickly fix that?

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I think the right answer is going to depend on exactly what you’re trying to create. If you want the front edge(s) to be at the same height as the back edge(s) then copying and pasting the proper values between vertices would be my choice. Although, considering the number of vertices involved using paper and pen to copy the proper values and then inputting them where you need them might be a better option.

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If what you want is verts in line on an axis, Select one of the ‘row’ you want to be level, Shift S cursor to selected. (clearly setting pivot point to 3d cursor. some cases, it depends on verts and intents, just median point having selected all involved works fine too) Then select all the verts you want level with it, likely to be a loop I expect. Then S for scale, then pressing the letter of the axis you want them level on, presuming Z by the look of it, followed by 0, (zero) click enter.

If it was the wrong axis choice, undo, try another.

Personally I always work in orthographic, seeing them line up etc. seems easier to me. You can repeat from the top or front with differing sets of verts as needed, with their relevant axis. May be easiest to crank the subdiv to zero while doing it ti see the base verts.

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In the beginning, I was also like “I start over again”. Which is also a learning curve of doing things in the correct order.
But trying to rescue the things you have is also a good learning curve.

  • Always try to have QUAD faces, a face with four vertices !
  • clean up not needed vertices (dissolve verticies)
  • delete edges and rebuild edges, by selecting two vertices and press f for face.
  • delete faces but keep the vertices. Select two edges, press f for face.

now you can manually rebuild your mesh. This is called retopolising the mesh.

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