For this had I not had assistance, I am pretty sure that it would have been a frustrating trip trying to get what signature was required for my delegate.
Looking up both OnComponentHit and FComponentHitSignature in the online documentation is quite useless.
I was able to drill into OnComponentHit and then drill into FComponentHitSignature in my IDE to get the reference to the signature, but -… is that really how you have to work in Unreal? Is there another way that I missed where we find these signatures?