Hello there, (cc @Grant_Abbitt )
A question on cutting / splitting / separating objects. How?
Here is what I did. I wanted to add a broken pillar to my dungeon. I ended up cutting the column in half using the Bisect + Separate (P) operations. Bisect/Knife doesn’t keep the upper and lower part of the column. It is either or.
On the other hand, Separate keeps both halfs, but doesn’t create a face along the cutting plane to create a closed mesh, i.e., the object remains open. I created a face using Menu >>> Face >>> Fill to fix this.
Is there a better way to split two objects, while keeping both parts, and automagically creating planes to create closed objects?
Thank you for any pointers.
Cheers,
Ray