I’ve done everything the same (unless I’ve missed something), but every time my delegate broadcasted, the Editor crashed…
In the logs it shows on the “GENERATED_BODY()” line in my TankAIController.h, but I have no idea how to look inside into the unreal macros.
I’ve already tried to clear up all build stuff, but nothing changed.
UE4.15.1
the project on the github
I’m mostly interested not about this exact issue, rather about how to debug such things in common? I mean, when something happened inside UE macros or even inside compiled dll… VS does not show any additional details when I’m attaching it and breaking on the crash.