I’m asking for help in the Argon Assault lessons, specifically getting the explosion particles to play when the enemy is hit with the particles.
I know the code works because I hear the audio source play when the enemy is destroyed, but the particle effect is never played. I think the issue is that I can’t create the particle on the position of the enemy, but viewing the game running in 2by3 mode doesn’t show the effect being created at all, even though again I hear the audio so I know the code itself is working.
EDIT: I just wanted to say that I can confirm that it’s the location that is the issue. After increasing the size of the particle, it’s being created way below the object terrain itself, so my problem is the inability to create the explosion at the same location of the destroyed ship, even when using ‘Instantiate(deathFX, transform.position, Quaternion.identity);’, so is there a way to set the Origin of the object like there is in Blender?