At the end of the video, Yann says, “If you’re doing several types of autotile in one tilemap, remember each one is going to have to have its own separate sprite.” Does this mean that the single “Walls” TileMap can have a second sprite that uses a different section of the AutoTileWalls tileset? Or do you have to add a second TileMap to the scene?
It seems like you should be able to have multiple sprites within the same TileMap – otherwise we wouldn’t have to select the sprite before drawing walls – but I can’t figure out how to create a second sprite.