How to change basic shapes orientation?

Hi!

I’m trying to create auto-turret with starter content blocks and made something like turret


I rotated barrel (cylinder with socket for projectile) by 270 degrees. And if I’m trying to play - the turret not rotated well - there is 90 degrees to right direction, and wrong rotation - through long way - counterclockwise

If I remove barrel (cylinder) rotation

Aiming ok (shortest way - clockwise), but looks wierd. of course

How I can change orientation for shapes in UE editor? Or should I create new cylinder in blender (for example) and import it - and this is only way?

Or different way - how to add right rotation for barrel in editor, which do not affect turret rotation while aiming?

The aiming problem should be on the tank as well and I believe it’s covered in the lecture you’ve tagged. Also I can’t visualise what you’re saying, do you have your project on Github so I can take a look?

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