Hi!
I’m trying to create auto-turret with starter content blocks and made something like turret
I rotated barrel (cylinder with socket for projectile) by 270 degrees. And if I’m trying to play - the turret not rotated well - there is 90 degrees to right direction, and wrong rotation - through long way - counterclockwise
If I remove barrel (cylinder) rotation
Aiming ok (shortest way - clockwise), but looks wierd. of course
How I can change orientation for shapes in UE editor? Or should I create new cylinder in blender (for example) and import it - and this is only way?
Or different way - how to add right rotation for barrel in editor, which do not affect turret rotation while aiming?