How to best optimise and create a grid

At the moment I have got a grid in my game that doesn’t move.


I need this grid to close to the player and within their view. I am using the line render to make the lines.
How do you think a grid system should made for decent performance and so the player can always see it?

Love to hear people thoughts.

For performance, put a grid texture on a plane or use a shader to create the grid - on a plane. There are loads of tutorials online on how to get a shader to draw the grid.

I have not watched this but here’s a video on it (and Mina Pêcheux has good content)

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Thanks.

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