When the rocket collides with something the initial collisions happen and the game stops but within the waiting period of 2 sec (after which the level restarts) if the rocket collides with anything else the collision still occurs. How to stop this from happening?
Hi Anish71,
Welcome to our community!
Do you just want to disable the collisions? If so, you could disable the Rigidbody component or the Collider component. Or you could set the isKinematic
property of the Rigidbody component to false
.
See the API:
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