I’ve did manual topology paying extra care not to have single (non quad polly in it). Somehow every time when I try manual retopology I end up with shape that doesn’t respond well with edge loop tool.
Is my topology usable if i don’t need to subdivide or add more resolution to my hands?
How to avoid edges loop from multiply-ing like shown on picture ? ( i’ve used quads only but still it didnt end up good)
I’ve used some of the retopo rules like “3 to 1” (red rectangle parts) but it looks to me that I’m missing knowledge on how and where to put those transitions? When , where and how to use those fancy “3 to 1” and simmilar rules when doing retopology ?