How to adjust texture on SM_Door (SM rather than BSP)

In a lesson on using BSP geometry, Michael shows how to Rotate the texture on a BSP. How can we rotate the material / texture for our Static Mesh objects?

I have a texture that looks like this:

texture_sample

But applied to the door, it’s rotated 90 deg. and comes out like this:

texture_sample2

(sorry, a rather faded screen-shot)

Any ideas?

See here

1 Like

Excellent link. Much thanks, Dan.

Other ways–

Rotate the original texture (and create a new material from it). This trades space for speed.

The best way, I imagine, is to mod the UV map of the static mesh in Blender.

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