How to add a looting window

I would start with this post: Making Inventory Containers (Banks, NPC loots, Treasure Chests)

It walks you through the changes needed to make a World of Warcraft style bank within your scene, but it can also be applied to a looting window… the enemy itself, for example, could be a lootable source by making the mentioned IRayCastable disabled until the enemy dies.

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