Just wondering, how can I know when I have too many objects (trees) in my scene? Is there some kind of rule of thumb or a way I can check my scene is too heavy?
It depends on the minimum specs or target platform, for instance; you won’t put as many objects if your game is coming out on Switch, but if you are just having fun with the engine, place as many as your computer can handle, it doesn’t truly matter.
If you desire to know more about performance, I suggest you look into some of Unity’s official tutorials on their learning site, or just take a look at the Profiler.
Thank you! I will do so!
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