How many lines of C++ code for psychological horror game?

How many lines of C++ code for Unreal would it aproximately take to make a psychological horror game like Silent Hills P.T(demo) or indie horror games like Locked Up?

Seems like a loaded question. I could say zero and do it in blueprints. But my guess be a lot.

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Yes, this will heavily depend on what is done. I’m sure it could be 0 to 100,000 if really wanted.

Lines of code is a terrible metric to base anything on.

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