i’m trying to make it look like 60fps for my character
*walk
*Run
*idle
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I never work like this, but I know you can animate in the standard 24fps setup.
And fiddle some Blender options to make it 60fps, without any problems.
I forgot how and where I learned this. Probable in the GameDev character course.
It has something to do with remapping / scaling the time frame.
See TAB ‘output properties’ > Dimensions > Time Remapping. Use google ?
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