Speaking generally in terms of game development, how low poly is low poly?
Towards the end of this course, it felt like we were being a bit generous with the polygons. Are we still well within the bounds of “low poly” with regards to performance or are we pushing it towards the end?
Are there certain numbers to aim for in terms of low poly character models? Any rules of thumb when doing low poly modeling for video games?
Great course, by the way. Learned much more than I thought I would, even after taking the low poly landscapes course. Thanks.