I’d be interested to hear, in my VM it took about 3000 seconds.
That’s 50mins for us normal people.
Took 58 min on an old Xeon E3-1230 v3 with 32 GB of RAM and the source on a WD Blue 7200 RPM HDD. Bare metal not a VM. UE4Editor opens and runs fine. Gotta love that glorious Vulkan. Just wish shaders didn’t take forever to compile(the only reason I don’t use Vulkan in the windows editor).
On my machine it took 69 minutes. Here are the specs:
Operating System: Manjaro Linux Kernel Version: 5.0.5-1-MANJARO OS Type: 64-bit Processors: 4 × Intel® Core™ i5-4670K CPU @ 3.40GHz Memory: 7,7 GiB
Project browser opened fine, but is still compiling shaders. 3147 to go…OMG
Hello ! im not sure if this is the place to ask, but i encountered this error and i have no idea how to solve it. I searched the web but i couldn’t find any solutions. thanks in advance!!
Probably not. I would start a new thread/topic. That said, we would need to see the actual error not just what linker item failed. From the length of time already passed, are you out of disk space or have enough memory? What is your setup?
i don’t know how to start a new thread or topic
not sure if i have to make space or this is how it should look
To be honest, I don’t really know how to read that chart thing. I think it says your only using about half the available disk. Run
df for a simpler read out. I don’t know if that is enough RAM. I think the recommended amount is 8 GB. If your swap is at least 4 GB, it will probably still work. Also, I wouldn’t compile such a large project on a laptop. If you can find the error or upload your compile log to pastebin or something I’m sure someone can help you more.
well i pushed my laptop a bit too far i guess .
thank you for your help!!
started at 00:34
finished at 00:59
Total time in Local executor: 1201.65 seconds
Total execution time: 1227.42 seconds
have new pc build Intel® Core™ i9-9900K CPU @ 3.60GHz × 16
Memory 32 GiB Ram
Fedora release 28
CPU: Quad Core Intel Core i7-2630QM (-MT MCP-) speed/min/max: 2594/800/2900 MHz Kernel: 4.16.13-300.fc28.x86_64 x86_64
Up: 9h 39m Mem: 4028.7/16016.5 MiB (25.2%) Storage: 1.82 TiB (45.2% used) Procs: 314 Shell: bash 4.4.19 inxi: 3.0.32
But when running the editor I’ve got the following error:
undefined symbol: _ZN39Z_Construct_UClass_UTextureCube_Statics11ClassParamsE
Now Iḿ checking…
Building Unreal took me:
Total time in Local executor: 2889.93 seconds
Total execution time: 2924.00 seconds (48 Minutes)
Ubuntu 18.04 (GNOME 3.28.2)
Intel i7 7700K 4.8GHz (OC) x 8
Centos 7 kernel 3.10 g++ (GCC 4.8 )AMD 7 ryzen 16 Gb Ram it took 52 minutes . make with no -j options.
thank’ s everybody
1,5 hours, Deepin 15.10, FX 6300 8gb ram.
On my work machine a mac pro 3,1 had to build it on ubuntu and it took 78 minutes using dual xeon E5462 and 10Gb of ram
I got This error after Successful Compilation
AMD Athlon 5150
8Gig DD3 RAM
2GB R5230 AMD Graphics
Linux Mint 19.1
Searched all kinds of forums but not found any solutions yet…
Time took was about 2.5hrs
Linux Mint 19.1 Tessa
HP Pavilion 15 Notebook PC
AMD Quad-Core A10-5745M APU
8 GB 1600 MHz DDR3L SDRAM
This laptop is about 5 years old now, so obviously the build time took a long time too.
My build clocked in at: 14430.58 seconds, which Wolfram Alpha tells me is 4 hours, 30.6 seconds.
UE4 ran fine under Windows 10 except that load times could be pretty long. Hoping it runs more smoothly under Mint/XFCE.
Mohammad, I had the same problem. I searched around and found this solution:
When you run UE4, add the opengl4 flag:
I’m running on a rather underpowered 1st gen GPD Pocket Running System76s cool PopOS! Ubuntu variant. (Insane form factor and battery life)
I’m not surprised at all - This is an adventure.
Total execution time: 18371.83 seconds
or 5 hrs 6 mins…