How I resolved warnings about crosshair opacity after making BP comp reference public

I was still getting the deluge of warnings about crosshair color and opacity after making the BP Aiming Comp Reference variable public:

“LogScript: Warning: Accessed None trying to read property BP Aiming Comp Reference …”

Adding IsValid node to the aiming blueprint made the warning go away:

@PeenScreeker

I was also coming across this issue however it was resolved by connecting the “Event Found Aiming…” to “SET: BP Aiming Ref”. This seemed to been broken when moving all the code, once I did this it worked perfectly.
I hope this was useful.

@pbasson my blueprint looked like yours, and I received the above errors. That’s why I made the changes I did. Thanks.

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