How I fixed my enemy not moving on waypoints

cud_s06_move_enemy_on_path

#1

I did everything in the video, and my enemy didn’t move.

I output the transform.position to the log, and I noticed the Z axis was set to 5, and I’m not sure how that happened.

Once I updated the Z axis on all of my waypoint prefabs to 0 it moved as expected.

Hopefully this will help anyone else who encounters this issue.