Hi!
When adding the Add Controller Pitch Input
to the blueprint and enabling Use Controller Rotation Pitch
on the character, I had expected this to mess up the forward movement: if I my character rotates upwards, then the forward vector (should) rotate(s) upwards as well, meaning the character would fly into the sky when looking up and moving forward. However, the character stayed on the ground! How does this work?
Thank you in advance! Enjoying the course so far.